AI Insights · Timothy · January 2022
Top 5 Military Games on Android in Uruguay Q4 2021
In Q4 2021, military games on Android in Uruguay saw varied performance in terms of downloads, revenue, and active users. Here are the top 5 performers.
During the fourth quarter of 2021, military games on the Android platform in Uruguay exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed insight into the performance of the top 5 military games.
Call of Duty: Mobile Season 8 maintained a mixed trend in weekly revenue, peaking at around $5.5K in mid-December and dropping to approximately $2.3K in early November. Weekly downloads fluctuated, with a minimum of about 931 in early December and a maximum of roughly 1.8K at the end of September. Active users showed a slight decline from around 25.8K at the beginning of the quarter to 22.3K by the end.
Top War: Battle Game saw a notable increase in weekly revenue, starting at $223 and peaking at approximately $538 in the final week of December. Downloads varied, with a high of around 531 in mid-October and a low of about 165 in late December. Active users experienced a downward trend, starting at approximately 1.4K and ending the quarter with about 1.1K.
Invasion: Aerial Warfare demonstrated a significant rise in weekly revenue, beginning at $144 and reaching around $621 by the end of December. Weekly downloads were relatively steady, ranging from about 68 to 150. Active users remained fairly consistent, fluctuating between approximately 170 and 240 throughout the quarter.
Standoff 2 experienced a consistent increase in weekly revenue, peaking at around $245 in the last week of December. Downloads showed a varied trend, with a maximum of roughly 584 in mid-December and a minimum of about 154 at the start of the quarter. Active users increased from around 830 to a peak of 1.4K in late November before slightly declining to about 1.1K by the end of the quarter.
World War Heroes — WW2 PvP FPS saw a gradual rise in weekly revenue, starting at $118 and peaking at approximately $172 in early November. Downloads varied, with a high of around 220 in the last week of December and a low of about 121 in late October. Active users fluctuated between approximately 412 and 516 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.